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    <title>Home on Quang Minh Dinh</title>
    <link>https://quangminhdinh.github.io/</link>
    <description>Recent content in Home on Quang Minh Dinh</description>
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      <title>A shared channel is not a shared world</title>
      <link>https://quangminhdinh.github.io/garden/shared-channel-not-shared-world/</link>
      <pubDate>Mon, 22 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/shared-channel-not-shared-world/</guid>
      <description>Generative agents coordinate through language and memory, but they never share a world. That ceiling is the whole point.</description>
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    <item>
      <title>A world in a grain of sand</title>
      <link>https://quangminhdinh.github.io/garden/world-in-a-grain-of-sand/</link>
      <pubDate>Mon, 22 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/world-in-a-grain-of-sand/</guid>
      <description>Blake&amp;#39;s image, read through world models: the whole inferred from the detail, both as a design principle and as evidence the model worked.</description>
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    <item>
      <title>Royal Road, before I had the words</title>
      <link>https://quangminhdinh.github.io/garden/why-royal-road-fascinates-me/</link>
      <pubDate>Mon, 22 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/why-royal-road-fascinates-me/</guid>
      <description>Legendary Moonlight Sculptor is one of my favorite novels, and the things that hooked me as a kid turned out to be my research.</description>
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      <title>The best stories in Royal Road were never written</title>
      <link>https://quangminhdinh.github.io/garden/stories-nobody-wrote/</link>
      <pubDate>Mon, 22 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/stories-nobody-wrote/</guid>
      <description>What makes the world feel infinite isn&amp;#39;t more content, it&amp;#39;s emergence: outcomes no designer anticipated, born from player-world synergy.</description>
    </item>
    <item>
      <title>What would it actually take to build Royal Road?</title>
      <link>https://quangminhdinh.github.io/garden/building-royal-road/</link>
      <pubDate>Mon, 22 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/building-royal-road/</guid>
      <description>Through a researcher&amp;#39;s lens: the properties that make Royal Road great, how close today&amp;#39;s LLM-driven games get, and the gap that remains.</description>
    </item>
    <item>
      <title>When discovering the action space is the game</title>
      <link>https://quangminhdinh.github.io/garden/action-space-as-discovery/</link>
      <pubDate>Mon, 22 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/action-space-as-discovery/</guid>
      <description>Text adventures let you guess at an open verb set; modern games hand you a closed one. The same tension shows up in agent action spaces.</description>
    </item>
    <item>
      <title>Shared state is a tiny world model</title>
      <link>https://quangminhdinh.github.io/garden/shared-state-is-a-tiny-world-model/</link>
      <pubDate>Sun, 21 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/shared-state-is-a-tiny-world-model/</guid>
      <description>A multiplayer game restated my research agenda in miniature: two agents can only coordinate when they agree on one authoritative model of the world.</description>
    </item>
    <item>
      <title>The loss decides what the model ignores</title>
      <link>https://quangminhdinh.github.io/garden/the-loss-decides-what-the-model-ignores/</link>
      <pubDate>Sat, 20 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/the-loss-decides-what-the-model-ignores/</guid>
      <description>Two projects where the objective, not the architecture, dictated what the model paid attention to and what it left blank.</description>
    </item>
    <item>
      <title>Build on the representation that already travels</title>
      <link>https://quangminhdinh.github.io/garden/build-on-the-representation-that-already-travels/</link>
      <pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/build-on-the-representation-that-already-travels/</guid>
      <description>PedroVerse stylized 3D assets by editing only their UV maps, because UV maps render everywhere. Choosing the substrate that is already universal buys portability for free.</description>
    </item>
    <item>
      <title>Read the data before you add machinery</title>
      <link>https://quangminhdinh.github.io/garden/read-the-data-first/</link>
      <pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/read-the-data-first/</guid>
      <description>Supervision and structure are often already in the dataset, hiding in plain sight. The second vehicle in a sentence was free labels.</description>
    </item>
    <item>
      <title>Cheap structure beats heavy machinery</title>
      <link>https://quangminhdinh.github.io/garden/cheap-structure-beats-heavy-machinery/</link>
      <pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/cheap-structure-beats-heavy-machinery/</guid>
      <description>The simplest mechanism that clears the bar keeps winning over the impressive one that doesn&amp;#39;t. A pattern across a startup, a challenge entry, and a rendering project.</description>
    </item>
    <item>
      <title>The test distribution is the only one that counts</title>
      <link>https://quangminhdinh.github.io/garden/the-test-distribution-is-the-only-one-that-counts/</link>
      <pubDate>Sat, 30 May 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/the-test-distribution-is-the-only-one-that-counts/</guid>
      <description>A strong validation number can be a trap. My clearest version of this lesson came from a 0.58 that became a 0.35.</description>
    </item>
    <item>
      <title>The bottleneck is rarely the model</title>
      <link>https://quangminhdinh.github.io/garden/bottleneck-is-rarely-the-model/</link>
      <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/bottleneck-is-rarely-the-model/</guid>
      <description>Across four very different projects, the thing that capped quality was almost never the network. It was a systems or representation cost hiding underneath.</description>
    </item>
    <item>
      <title>World models as shared substrate</title>
      <link>https://quangminhdinh.github.io/garden/world-models/</link>
      <pubDate>Tue, 10 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/world-models/</guid>
      <description>Why a common representation of the world is upstream of believable multi-agent behaviour.</description>
    </item>
    <item>
      <title>Reachy pilot study: what 38% means</title>
      <link>https://quangminhdinh.github.io/garden/reachy-pilot-study/</link>
      <pubDate>Sun, 01 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/reachy-pilot-study/</guid>
      <description>Our autonomous HRI pilot fooled participants 62% of the time, but the way it failed mattered more than the number.</description>
    </item>
    <item>
      <title>Grounding signals beyond language</title>
      <link>https://quangminhdinh.github.io/garden/multi-agent-grounding/</link>
      <pubDate>Fri, 20 Feb 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/multi-agent-grounding/</guid>
      <description>If we want agents to share more than what can be said, the grounding signal has to be richer than text.</description>
    </item>
    <item>
      <title>Why now</title>
      <link>https://quangminhdinh.github.io/garden/phd-motivation/</link>
      <pubDate>Sun, 01 Feb 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/phd-motivation/</guid>
      <description>A personal note on the path from audio processing at Huawei to wanting to spend six years on world models.</description>
    </item>
    <item>
      <title>Every conditioning choice is a hidden assumption</title>
      <link>https://quangminhdinh.github.io/garden/conditioning-is-an-assumption/</link>
      <pubDate>Thu, 15 Jan 2026 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/conditioning-is-an-assumption/</guid>
      <description>Lessons from extending IMLE to text-conditional generation: failures almost always traced to latent mismatch.</description>
    </item>
    <item>
      <title>GeoMon</title>
      <link>https://quangminhdinh.github.io/projects/geomon/</link>
      <pubDate>Mon, 01 Dec 2025 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/projects/geomon/</guid>
      <description>A location-based, Pokémon-style Android RPG with real-time multiplayer duels and an AI monster companion.</description>
    </item>
    <item>
      <title>Text-Conditioned IMLE</title>
      <link>https://quangminhdinh.github.io/projects/text-conditioned-imle/</link>
      <pubDate>Fri, 15 Aug 2025 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/projects/text-conditioned-imle/</guid>
      <description>Extending Adaptive IMLE to text-to-image generation: a systematic sweep of how a prompt should steer a generator, accelerated with FAISS nearest-neighbour matching. The recurring obstacle turned out to be diversity collapse, not the matching machinery.</description>
    </item>
    <item>
      <title>Dynamic Radiant Foam</title>
      <link>https://quangminhdinh.github.io/projects/dynamic-radiant-foam/</link>
      <pubDate>Tue, 15 Apr 2025 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/projects/dynamic-radiant-foam/</guid>
      <description>Extending Radiant Foam, a real-time Voronoi ray-tracing radiance field, from static to dynamic scene reconstruction.</description>
    </item>
    <item>
      <title>PedroVerse</title>
      <link>https://quangminhdinh.github.io/projects/pedroverse/</link>
      <pubDate>Thu, 10 Apr 2025 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/projects/pedroverse/</guid>
      <description>A Blender add-on that stylizes 3D assets into non-photorealistic looks by editing only their albedo and object-space normal maps.</description>
    </item>
    <item>
      <title>MirrorBrain</title>
      <link>https://quangminhdinh.github.io/projects/mirrorbrain/</link>
      <pubDate>Mon, 15 Jan 2024 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/projects/mirrorbrain/</guid>
      <description>An LLM-augmented, Zettelkasten-style note-taking app. A startup attempt through the Ethos Fund New Venture Challenge, and an honest post-mortem on execution.</description>
    </item>
    <item>
      <title>What even is a world state?</title>
      <link>https://quangminhdinh.github.io/garden/what-is-a-world-state/</link>
      <pubDate>Tue, 15 Aug 2023 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/garden/what-is-a-world-state/</guid>
      <description>We talk about world models as if &amp;#39;the state&amp;#39; were given. The representation is the hard part.</description>
    </item>
    <item>
      <title>Symmetric Network with Dual-vehicle Attributes Augmentation</title>
      <link>https://quangminhdinh.github.io/projects/symmetric-vehicle-retrieval/</link>
      <pubDate>Sat, 01 Apr 2023 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/projects/symmetric-vehicle-retrieval/</guid>
      <description>Natural-language tracked-vehicle retrieval: a symmetric cross-modal network with a dual-vehicle attribute-augmentation system. My first large-scale research project, and an early, hard lesson in the validation/test domain gap.</description>
    </item>
    <item>
      <title>Face Emotion Detection with Angular Encoding</title>
      <link>https://quangminhdinh.github.io/projects/mediapipe-face-emotion/</link>
      <pubDate>Wed, 01 Jun 2022 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/projects/mediapipe-face-emotion/</guid>
      <description>Classifying facial emotion from the angular geometry of MediaPipe landmarks instead of raw pixels: one of my earliest research experiments.</description>
    </item>
    <item>
      <title>Virtual Ring Try-On</title>
      <link>https://quangminhdinh.github.io/projects/virtual-ring-tryon/</link>
      <pubDate>Tue, 01 Jun 2021 00:00:00 +0000</pubDate>
      <guid>https://quangminhdinh.github.io/projects/virtual-ring-tryon/</guid>
      <description>Vietnam&amp;#39;s first real-time hand-tracking AR ring try-on mobile app. My first ML-engineering role: exploration before I knew what AI research was.</description>
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