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    <title>Engineering on Quang Minh Dinh</title>
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      <title>Shared state is a tiny world model</title>
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      <pubDate>Sun, 21 Jun 2026 00:00:00 +0000</pubDate>
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      <description>A multiplayer game restated my research agenda in miniature: two agents can only coordinate when they agree on one authoritative model of the world.</description>
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      <title>Build on the representation that already travels</title>
      <link>https://quangminhdinh.github.io/garden/build-on-the-representation-that-already-travels/</link>
      <pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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      <description>PedroVerse stylized 3D assets by editing only their UV maps, because UV maps render everywhere. Choosing the substrate that is already universal buys portability for free.</description>
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      <title>Cheap structure beats heavy machinery</title>
      <link>https://quangminhdinh.github.io/garden/cheap-structure-beats-heavy-machinery/</link>
      <pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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      <description>The simplest mechanism that clears the bar keeps winning over the impressive one that doesn&amp;#39;t. A pattern across a startup, a challenge entry, and a rendering project.</description>
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      <title>The bottleneck is rarely the model</title>
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      <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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      <description>Across four very different projects, the thing that capped quality was almost never the network. It was a systems or representation cost hiding underneath.</description>
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